"FULL HEAL"
Type: combat/enchantment Area of Effect: self/1 target - can be ranged
Damage: - Type: Heal
Save: - Duration: -
Class: Prophet, Templar Pre-Req: Power heal
This spell uses as much of the caster's mana as possible to heal a character.
It heals 4 hitpoints for every point of mana used. This spell will heal a
character within 12 points of their maximum but never completely. During combat
you can only heal someone in your group. It will sober up drunks.
Usage: fheal
fheal <target>
See Also: SPELLS, CASTING, "SPELL ALIASES", RESISTANCES, TARGET, "SPELL RANKS"
LEARN, VULNERABILITY, HEAL, "POWER HEAL", CURE